January 10, 2008

2:30pm - 4:30pm Meeting Discussed the projects we want to work on

Jan 12

1:30pm - 5:00pm Pair work Work with Rex first look at DirectX development, drew polygon on screen, took user input and moved polygon

Jan 19

11am - 5:00pm Group Meeting Met with group, played game and made design decisions, also gave specialty tasks

Jan 20

10am - 3:00pm Directx Research Tried to draw a box in an abstract way that would allow it to connect any two points on our grid

**Changed logging format**

Date Time Category Activity
January 23, 2008 12pm - 1pm Discussed Design Rex and I "discussed" our different ideas on how the engine should work
January 23, 2008 4pm - 6pm Studied Particle Code Figuring out a way to integrate particle effects into our existing engine, we need to add some sore of time varible so objects with Velocity and acceleration can move
January 23, 2008 6pm - 7pm Implimented Timer Added a timer object to the project, gives FPS, time elapsed since last frame, time elapsed since timer->start(); called. also allows stop
January 24, 2008 2pm - 5pm Particles Drawn on screen Got an array particles to draw, on a layer under the mouse pointer. They generate in a random cloud and move to the top of the screen!
January 26, 2008 11am - 230pm Group Meeting Discussed Desighn, implimentation, documentation. Worked on source code.
February 2, 2008 11am - 230pm Group Meeting Worked on documentation. SRS and SDS
February 5, 2008 230pm - 350pm Documentation Did section 3 of the SDS version 1.0
February 7, 2008 230pm - 300pm Coding Wrote Particle class
February 8, 2008 215pm - 420pm Coding Got a particle to draw in the new code base.
February 16, 2008 11am - 2pm Group Meeting Design decision to stay 2D.
February 16, 2008 2pm - 4pm Coding Got particles to render again in the refactored code.
February 20, 2008 4pm - 730pm Coding Worked more on refactoring code base to be 2d again
February 21, 2008 230pm - 4pm Documentation Section 8 of the VVP
February 24, 2008 230pm - 5pm Coding Created a particle effect factory and debugged some particle issues
February 28, 2008 230pm - 615pm Coding Fixed all the particle rendering issues, refined the particle factory, looked into triangle drawing issue
March 1, 2008 11am-2pm Meeting Group met, to insure we are all on the same page
March 6, 2008 2pm-6pm Coding Particles finished up
March 7, 2008 2pm-7pm Coding Particles last issues resolved
March 11, 2008 2pm-5pm Documentation VVR Version 1
March 12, 2008 2pm-5pm Documentation VVR Version 1
March 24, 2008 530pm-630pm Meeting Group meeting to prepare to meet with professor
March 25, 2008 1pm-230pm Meeting met with professor
April 2, 2008 230pm 430pm Coding Exposion effects when an enemy dies!
April 5, 2008 11am 2pm Meeting Weekly group meeting
April 9, 2008 11am 2pm Coding Particles now fade
April 12, 2008 11am 5pm Coding/meeting circles around selected towers to indicate range/Weekly group meeting
April 17, 2008 5pm 8pm Coding/testing played to level 221 and added last minute touches to the particles