| Apr 21, 2008 | 9:00pm - 10:00pm | Documentation | Worked on final report
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| Apr 21, 2008 | 6:30pm - 8:30pm | Code | UI enhancements, balancing
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| Apr 20, 2008 | 5:00pm - 9:00pm | Code | Various Gameplay tweaks, fixed some UI bugs
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| Apr 13, 2008 | 5:20pm - 9:00pm | Code | Lots of UI and gameplay tweaks
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| Apr 12, 2008 | 11:00am - 4:00pm | Code | Group Coding
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| Apr 11, 2008 | 8:20pm - 9:00pm | Code | Tidied up VVR3, submitted
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| Apr 10, 2008 | 9:00pm - 9:45pm | Code | Added button to send next wave of enemies, added function to generate multiple levels
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| Apr 09, 2008 | 6:00pm - 10:45pm | Code | Towers can now be upgraded, added level selection menu, worked on VVR3
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| Apr 05, 2008 | 11:00am - 12:50pm | meeting | Met with group
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| Apr 04, 2008 | 8:00pm - 10:00pm | Code | Added basic sound code
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| Apr 01, 2008 | 10:00pm - 11:00pm | Code | Adjusted tower damage output, Gave towers a targeting maximum
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| Apr 01, 2008 | 5:30pm - 9:00pm | Code | Improved gui, improved overall speed, added 2 new towers and the buttons to create them
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| Mar 30, 2008 | 10:30pm - 11:30pm | Code | Worked on gui aesthetics
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| Mar 30, 2008 | 10:30am - 1:20pm | Code | Worked on gui/tower placement improvements. Modified input to register clicks on mouseup
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| Mar 24, 2008 | 7:00pm - 11:00pm | Code | Got towers placing, made sure they don't place on invalid spaces, got them positioning correctly
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| Mar 11, 2008 | 8:00pm - 9:30pm | Code | Continued tower placement work, refactored gamerenderer a bit
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| Mar 09, 2008 | 8:30am - 10:30pm | Code | Worked on getting towers placed on the map, not quite finished
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| Mar 08, 2008 | 11:00am - 12:30pm | Meeting | Met With group, talked about tasks for next week
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| Mar 08, 2008 | 8:30am - 10:30am | Code | Started work on initial tower implementation
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| Mar 02, 2008 | 1:30pm - 3:30pm | Code | Converted a lot of the UI related objects to use our standard primitive/game entity classes. Cleaned more code out of game renderer
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| Mar 02, 2008 | 10:30am - 11:30am | Code | Created a new mouse cursor object to render the mouse cursor, refactored gamerenderer removing code that is no longer used
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| Mar 01, 2008 | 11:50am - 12:50pm | Meeting | Met as a group to discuss the current direction of the game, refactored some code, determined what needed to be done next
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| Mar 01, 2008 | 8:30am - 9:30am | Code | Refactored some game rendering code, added some more buttons, added basic info box for the gui
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| Feb 27, 2008 | 7:30pm - 8:30pm | Code | Finished implementing basic click handling
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| Feb 24, 2008 | 9:45pm - 11:15pm | Code | Added full screen, made input a singleton, worked on render hud efficiency
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| Feb 23, 2008 | 10:45pm - 11:45pm | Code | Created box drawing class, added buttons to the menu, added draw functions to button class and menu class
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| Feb 23, 2008 | 7:30am - 10:30am | Code | Moved Text Rendering into a primitive class, started on menu and button classes
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| Feb 16, 2008 | 11:00am - 1:00pm | Meeting | Met to further discuss design and work on documentation
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| Feb 16, 2008 | 8:00am - 10:30am | Code | Created button and got it on screen, improved hud, improved text writing functions
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| Feb 13, 2008 | 9:30pm - 11:00pm | Code | Updated text functions, started laying out hud
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| Feb 10, 2008 | 7:30pm - 10:30pm | Code | Created basic text functions, manipulated grid in 3d in attempt to shift it into place
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| Feb 09, 2008 | 11:30am - 2:30pm | Meeting | Worked on documentation, team code refactoring
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| Feb 06, 2008 | 7:30pm - 9:00pm | Documentation | SDS documentation
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| Feb 02, 2008 | 4:30pm - 6:00pm | Code | Worked on 3d, 2d rendering
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| Feb 02, 2008 | 11:00am - 2:40pm | Code | Met to work on docs, did some programming in 3d
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| Jan 27, 2008 | 6:30pm - 7:40pm | Code | Worked on gamestate maintenance and the game menu system
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| Jan 26, 2008 | 11:00am - 3:30pm | Meeting | Met to work on SRS and other aspects of game design, merged codebase
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| Jan 23, 2008 | 6:30pm - 7:40pm | Code | Created a Direct Input class to handle input, so far it handles mouse input pretty well.
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| Jan 23, 2008 | 12:00pm - 1:00pm | Discussion | Discussed program design and organization with Dax
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| Jan 20, 2008 | 12:00pm - 4:30pm | Code | Updated the program to take mouse input, moved a triangle around in a gridded fashion
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| Jan 20, 2008 | 9:00am - 10:30pm | Research | Created a new project, tried to relearn how to do object oriented programming in c++
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| Jan 19, 2008 | 11:00am - 4:45pm | Meeting | Met with Tim, Dax, and Chris to discuss the project, did some documenting, played some tower defense
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| Jan 16, 2008 | 9:00pm - 9:30pm | Research | Read the article Tim emailed, it contains all of the information we need to get our graphics engine running...Awesome!
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| Jan 16, 2008 | 7:00pm - 8:30pm | Research | Took a look at existing TD games, found this one that I think is a good one to borrow ideas from (candystand)
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| Jan 14, 2008 | 7:00pm - 7:30pm | Research | Researched XMLRPC to figure out how it works. Found a listing of libraries we could use
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| Jan 12, 2008 | 1:30pm - 5:00pm | Pair work | Work with Dax first look at DirectX development, drew polygon on screen, took user input and moved polygon
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| Jan 10, 2008 | 2:30pm - 4:30pm | Meeting | Discussed the projects we want to work on
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