Apr 21, 2008 9:00pm - 10:00pm Documentation Worked on final report
Apr 21, 2008 6:30pm - 8:30pm Code UI enhancements, balancing
Apr 20, 2008 5:00pm - 9:00pm Code Various Gameplay tweaks, fixed some UI bugs
Apr 13, 2008 5:20pm - 9:00pm Code Lots of UI and gameplay tweaks
Apr 12, 2008 11:00am - 4:00pm Code Group Coding
Apr 11, 2008 8:20pm - 9:00pm Code Tidied up VVR3, submitted
Apr 10, 2008 9:00pm - 9:45pm Code Added button to send next wave of enemies, added function to generate multiple levels
Apr 09, 2008 6:00pm - 10:45pm Code Towers can now be upgraded, added level selection menu, worked on VVR3
Apr 05, 2008 11:00am - 12:50pm meetingMet with group
Apr 04, 2008 8:00pm - 10:00pm Code Added basic sound code
Apr 01, 2008 10:00pm - 11:00pm Code Adjusted tower damage output, Gave towers a targeting maximum
Apr 01, 2008 5:30pm - 9:00pm Code Improved gui, improved overall speed, added 2 new towers and the buttons to create them
Mar 30, 2008 10:30pm - 11:30pm Code Worked on gui aesthetics
Mar 30, 2008 10:30am - 1:20pm Code Worked on gui/tower placement improvements. Modified input to register clicks on mouseup
Mar 24, 2008 7:00pm - 11:00pm Code Got towers placing, made sure they don't place on invalid spaces, got them positioning correctly
Mar 11, 2008 8:00pm - 9:30pm Code Continued tower placement work, refactored gamerenderer a bit
Mar 09, 2008 8:30am - 10:30pm Code Worked on getting towers placed on the map, not quite finished
Mar 08, 2008 11:00am - 12:30pm Meeting Met With group, talked about tasks for next week
Mar 08, 2008 8:30am - 10:30am Code Started work on initial tower implementation
Mar 02, 2008 1:30pm - 3:30pm Code Converted a lot of the UI related objects to use our standard primitive/game entity classes. Cleaned more code out of game renderer
Mar 02, 2008 10:30am - 11:30am Code Created a new mouse cursor object to render the mouse cursor, refactored gamerenderer removing code that is no longer used
Mar 01, 2008 11:50am - 12:50pm Meeting Met as a group to discuss the current direction of the game, refactored some code, determined what needed to be done next
Mar 01, 2008 8:30am - 9:30am Code Refactored some game rendering code, added some more buttons, added basic info box for the gui
Feb 27, 2008 7:30pm - 8:30pm Code Finished implementing basic click handling
Feb 24, 2008 9:45pm - 11:15pm Code Added full screen, made input a singleton, worked on render hud efficiency
Feb 23, 2008 10:45pm - 11:45pm Code Created box drawing class, added buttons to the menu, added draw functions to button class and menu class
Feb 23, 2008 7:30am - 10:30am Code Moved Text Rendering into a primitive class, started on menu and button classes
Feb 16, 2008 11:00am - 1:00pm Meeting Met to further discuss design and work on documentation
Feb 16, 2008 8:00am - 10:30am Code Created button and got it on screen, improved hud, improved text writing functions
Feb 13, 2008 9:30pm - 11:00pm Code Updated text functions, started laying out hud
Feb 10, 2008 7:30pm - 10:30pm Code Created basic text functions, manipulated grid in 3d in attempt to shift it into place
Feb 09, 2008 11:30am - 2:30pm Meeting Worked on documentation, team code refactoring
Feb 06, 2008 7:30pm - 9:00pm Documentation SDS documentation
Feb 02, 2008 4:30pm - 6:00pm Code Worked on 3d, 2d rendering
Feb 02, 2008 11:00am - 2:40pm Code Met to work on docs, did some programming in 3d
Jan 27, 2008 6:30pm - 7:40pm Code Worked on gamestate maintenance and the game menu system
Jan 26, 2008 11:00am - 3:30pm Meeting Met to work on SRS and other aspects of game design, merged codebase
Jan 23, 2008 6:30pm - 7:40pm Code Created a Direct Input class to handle input, so far it handles mouse input pretty well.
Jan 23, 2008 12:00pm - 1:00pm Discussion Discussed program design and organization with Dax
Jan 20, 2008 12:00pm - 4:30pm Code Updated the program to take mouse input, moved a triangle around in a gridded fashion
Jan 20, 2008 9:00am - 10:30pm Research Created a new project, tried to relearn how to do object oriented programming in c++
Jan 19, 2008 11:00am - 4:45pm Meeting Met with Tim, Dax, and Chris to discuss the project, did some documenting, played some tower defense
Jan 16, 2008 9:00pm - 9:30pm Research Read the article Tim emailed, it contains all of the information we need to get our graphics engine running...Awesome!
Jan 16, 2008 7:00pm - 8:30pm Research Took a look at existing TD games, found this one that I think is a good one to borrow ideas from (candystand)
Jan 14, 2008 7:00pm - 7:30pm Research Researched XMLRPC to figure out how it works. Found a listing of libraries we could use
Jan 12, 2008 1:30pm - 5:00pm Pair work Work with Dax first look at DirectX development, drew polygon on screen, took user input and moved polygon
Jan 10, 2008 2:30pm - 4:30pm Meeting Discussed the projects we want to work on