January 10, 2008
| 2:30pm - 4:30pm | Meeting | Discussed the projects we want to work on, created Bids all as a team. |
January 11, 2008
| 2:30pm - 3:00pm | Bids | Finished up the Bids, sent email |
January 12, 2008
| 12:30pm - 1:30pm | Equipment | Attempted to get equipment required working. Discovered I need a new power supply.. |
January 17, 2008
| 1:00pm | Equipment | Equipment is now working! Have Visual Studio and DirectX up and running. |
January 19, 2008
| 11:00am - 5:00pm | Group Meeting | Met as a group. Did much of the Project Planning Document as well as much other general Project Planning discussion. |
January 20, 2008
| 10:00pm - 11:30pm | DirectX Work | Working on drawing with DirectX, and creating a basis for the game engine (or at least get ideas for the game engine). |
January 21, 2008
| 8:00pm - 11:30pm | DirectX Work | Working on drawing with DirectX, and creating a basis for the game engine (or at least get ideas for the game engine). |
January 22, 2008
| 10:00pm - 11:30pm | DirectX Work | Working on Game Engine Code base |
January 23, 2008
| 6:00pm - 9:00pm | DirectX Work | Working on Game Engine Code base |
January 26, 2008
| 11:00am - 3:00pm | Team Meeting | Compiled code created over the last week. Worked on the Project Plan document and the SRS document. |
January 28, 2008
| 6:00pm - 9:00pm | DirectX Work | Working on Game Engine Code base. Forgetting to update personal logs. |
February 1, 2008
| 7:30pm - 10:00pm | DirectX Work | Working on Game Engine Code base. |
February 2, 2008
| 11:00am - 2:30pm | Team Meeting | Finished up the Project Plan. Mostly finished up SRS, and began SDS. |
February 4, 2008
| 5:30pm - 9:00pm | Documentation | Browsed over completed SRS. Began working on first big chunk of SDS. |
February 5, 2008
| 5:30pm - 6:00pm | Documentation | Continued work on SDS. Browsed over other's work. |
February 7, 2008
| 6:30pm - 8:00pm | DirectX Work | Did tutorial on Mouse Input. Rex already has most of it going, but wanted to just check some stuff out. |
February 9, 2008
| 11:30am - 3:00pm | Team Meeting | Really hashed out some of the finer details of our project. Worked together on our code base, attempting to improve our drawing implementation. |
February 11, 2008
| 10:30am - 12:00pm | Project Management | Communications with teammates about our Implementation. I am assigned to work on some 3d primative stuff. |
February 13, 2008
| 5:30pm - 9:00pm | DirectX Work | Working on the Primitives Class for drawing the game. Also reading about popular game engine layouts to determine if we are doing the right thing. |
February 14, 2008
| 7:30pm - 9:00pm | DirectX Work | Working on the Primitives Class for drawing the game. Also reading about popular game engine layouts to determine if we are doing the right thing. |
February 16, 2008
| 11:00am - 2:00pm | Team Meeting | Met and made some final key Game engine decisions. Also worked on documentation and set goals for the rest of the week. |
February 18, 2008
| 6:00pm - 9:00pm | Documentation | Working on the VVP |
February 19, 2008
| 7:00pm - 9:00pm | Documentation | Working on the VVP |
February 22, 2008
| 7:00pm - 9:00pm | Documentation / Development | VVP Review. Browsing over code submissions and working with graphics primitives. Team meeting coordination. |
February 23, 2008
| 11:00am - 1:00pm | HFBTD programming | Working on the game. Implementing timer functionality and working on entity layout. |
February 25, 2008
| 4:00pm - 6:00pm | HFBTD programming | Working on the game. Implementing timer functionality and working on entity layout. |
February 29, 2008
| 6:00pm - 9:00pm | HFBTD programming | Working on the game. Working on Entity hierarchy. |
March 1, 2008
| 11:00am - 1:00pm | Team Meeting | Making design decisions and divvying out responsibilities. Discussing approaches for certain components. |
March 3, 2008
| 6:00pm - 9:00pm | HFBTD programming | Working on Adding first Enemy and First Tower. |
March 5, 2008
| 6:00pm - 9:00pm | HFBTD programming | Working on Enemy Movement Algorithm |
March 7, 2008
| 6:00pm - 10:00pm | HFBTD programming | Working on Enemy Movement Algorithm |
March 8, 2008
| 11:00am - 1:00pm | Team Meeting | Working on documentation and setting goals |
March 10, 2008
| 6:00pm - 9:00pm | HFBTD programming | Working on Enemy Movement Algorithm |
March 11, 2008
| 6:00pm - 9:00pm | HFBTD programming | Working on Enemy Movement Algorithm, new maps |
March 13, 2008
| 7:00pm - 9:00pm | HFBTD programming | Clean up, preperation for Stage 1 Release |
March 16, 2008
| 7:00pm - 9:00pm | HFBTD programming | Work on additional Maps and enemies |
March 23, 2008
| 5:00pm - 8:00pm | HFBTD programming | Fix enemy pathfinding algorithm |
March 26, 2008
| 5:00pm - 9:00pm | HFBTD programming | Fix enemy pathfinding algorithm |
March 27, 2008
| 5:00pm - 9:00pm | HFBTD programming | Adding Tower Firing at Enemy Functionality |
March 29, 2008
| 11:00am - 12:00pm | Team Meeting | Discuss accomplishments and goals in various aspects of the project |
March 31, 2008
| 1:00pm - 5:00pm | HFBTD programming | Adding Tower Firing at Enemy Functionality |
April 2, 2008
| 4:30pm - 6:00pm | HFBTD programming | Finishing up code for Stage 2 release. Firing at enemies and light graphics work. |
April 4, 2008
| 4:30pm - 6:00pm | HFBTD programming | Finishing up code for Stage 2 release. Firing at enemies and light graphics work. Testing. Turning in Stage 2 release |
April 5, 2008
| 11:00am - 1:00pm | Team Meeting | Discussing accomplishments and goals. Confirming we are still on track for Stage 3 (final) release. |
April 6, 2008
| 2:00pm - 5:00pm | HFBTD programming | Adding new enemies working on High Score Board |
April 8, 2008
| 5:30pm - 9:00pm | HFBTD programming | Adding new enemies working on High Score Board |
April 10, 2008
| 8:00pm - 10:00pm | HFBTD programming | Working on High Score Board |
April 11, 2008
| 8:00pm - 10:00pm | HFBTD programming | Misc code clean up and bug fixes |
April 12, 2008
| 11:00am - 4:00pm | HFBTD programming / Team Meeting | Team meeting focusing mostly on Team coding and review. |
April 13, 2008
| 6:00pm - 8:00pm | Brochure Work | Working on the HFBTD Brochure |
April 14, 2008
| 6:00pm - 8:00pm | HFBTD Programming | Adding another enemy for final release |
April 15, 2008
| 6:00pm - 9:00pm | HFBTD Programming | Adding another enemy for final release / slight gameplay tweaking |
April 18, 2008
| 6:00pm - 7:00pm | HFBTD Programming | Final release review and submission |