January 10, 2008

2:30pm - 4:30pm Meeting Discussed the projects we want to work on, created Bids all as a team.

January 11, 2008

2:30pm - 3:00pm Bids Finished up the Bids, sent email

January 12, 2008

12:30pm - 1:30pm Equipment Attempted to get equipment required working. Discovered I need a new power supply..

January 17, 2008

1:00pm Equipment Equipment is now working! Have Visual Studio and DirectX up and running.

January 19, 2008

11:00am - 5:00pm Group Meeting Met as a group. Did much of the Project Planning Document as well as much other general Project Planning discussion.

January 20, 2008

10:00pm - 11:30pm DirectX Work Working on drawing with DirectX, and creating a basis for the game engine (or at least get ideas for the game engine).

January 21, 2008

8:00pm - 11:30pm DirectX Work Working on drawing with DirectX, and creating a basis for the game engine (or at least get ideas for the game engine).

January 22, 2008

10:00pm - 11:30pm DirectX Work Working on Game Engine Code base

January 23, 2008

6:00pm - 9:00pm DirectX Work Working on Game Engine Code base

January 26, 2008

11:00am - 3:00pm Team Meeting Compiled code created over the last week. Worked on the Project Plan document and the SRS document.

January 28, 2008

6:00pm - 9:00pm DirectX Work Working on Game Engine Code base. Forgetting to update personal logs.

February 1, 2008

7:30pm - 10:00pm DirectX Work Working on Game Engine Code base.

February 2, 2008

11:00am - 2:30pm Team Meeting Finished up the Project Plan. Mostly finished up SRS, and began SDS.

February 4, 2008

5:30pm - 9:00pm Documentation Browsed over completed SRS. Began working on first big chunk of SDS.

February 5, 2008

5:30pm - 6:00pm Documentation Continued work on SDS. Browsed over other's work.

February 7, 2008

6:30pm - 8:00pm DirectX Work Did tutorial on Mouse Input. Rex already has most of it going, but wanted to just check some stuff out.

February 9, 2008

11:30am - 3:00pm Team Meeting Really hashed out some of the finer details of our project. Worked together on our code base, attempting to improve our drawing implementation.

February 11, 2008

10:30am - 12:00pm Project Management Communications with teammates about our Implementation. I am assigned to work on some 3d primative stuff.

February 13, 2008

5:30pm - 9:00pm DirectX Work Working on the Primitives Class for drawing the game. Also reading about popular game engine layouts to determine if we are doing the right thing.

February 14, 2008

7:30pm - 9:00pm DirectX Work Working on the Primitives Class for drawing the game. Also reading about popular game engine layouts to determine if we are doing the right thing.

February 16, 2008

11:00am - 2:00pm Team Meeting Met and made some final key Game engine decisions. Also worked on documentation and set goals for the rest of the week.

February 18, 2008

6:00pm - 9:00pm Documentation Working on the VVP

February 19, 2008

7:00pm - 9:00pm Documentation Working on the VVP

February 22, 2008

7:00pm - 9:00pm Documentation / Development VVP Review. Browsing over code submissions and working with graphics primitives. Team meeting coordination.

February 23, 2008

11:00am - 1:00pm HFBTD programming Working on the game. Implementing timer functionality and working on entity layout.

February 25, 2008

4:00pm - 6:00pm HFBTD programming Working on the game. Implementing timer functionality and working on entity layout.

February 29, 2008

6:00pm - 9:00pm HFBTD programming Working on the game. Working on Entity hierarchy.

March 1, 2008

11:00am - 1:00pm Team Meeting Making design decisions and divvying out responsibilities. Discussing approaches for certain components.

March 3, 2008

6:00pm - 9:00pm HFBTD programming Working on Adding first Enemy and First Tower.

March 5, 2008

6:00pm - 9:00pm HFBTD programming Working on Enemy Movement Algorithm

March 7, 2008

6:00pm - 10:00pm HFBTD programming Working on Enemy Movement Algorithm

March 8, 2008

11:00am - 1:00pm Team Meeting Working on documentation and setting goals

March 10, 2008

6:00pm - 9:00pm HFBTD programming Working on Enemy Movement Algorithm

March 11, 2008

6:00pm - 9:00pm HFBTD programming Working on Enemy Movement Algorithm, new maps

March 13, 2008

7:00pm - 9:00pm HFBTD programming Clean up, preperation for Stage 1 Release

March 16, 2008

7:00pm - 9:00pm HFBTD programming Work on additional Maps and enemies

March 23, 2008

5:00pm - 8:00pm HFBTD programming Fix enemy pathfinding algorithm

March 26, 2008

5:00pm - 9:00pm HFBTD programming Fix enemy pathfinding algorithm

March 27, 2008

5:00pm - 9:00pm HFBTD programming Adding Tower Firing at Enemy Functionality

March 29, 2008

11:00am - 12:00pm Team Meeting Discuss accomplishments and goals in various aspects of the project

March 31, 2008

1:00pm - 5:00pm HFBTD programming Adding Tower Firing at Enemy Functionality

April 2, 2008

4:30pm - 6:00pm HFBTD programming Finishing up code for Stage 2 release. Firing at enemies and light graphics work.

April 4, 2008

4:30pm - 6:00pm HFBTD programming Finishing up code for Stage 2 release. Firing at enemies and light graphics work. Testing. Turning in Stage 2 release

April 5, 2008

11:00am - 1:00pm Team Meeting Discussing accomplishments and goals. Confirming we are still on track for Stage 3 (final) release.

April 6, 2008

2:00pm - 5:00pm HFBTD programming Adding new enemies working on High Score Board

April 8, 2008

5:30pm - 9:00pm HFBTD programming Adding new enemies working on High Score Board

April 10, 2008

8:00pm - 10:00pm HFBTD programming Working on High Score Board

April 11, 2008

8:00pm - 10:00pm HFBTD programming Misc code clean up and bug fixes

April 12, 2008

11:00am - 4:00pm HFBTD programming / Team Meeting Team meeting focusing mostly on Team coding and review.

April 13, 2008

6:00pm - 8:00pm Brochure Work Working on the HFBTD Brochure

April 14, 2008

6:00pm - 8:00pm HFBTD Programming Adding another enemy for final release

April 15, 2008

6:00pm - 9:00pm HFBTD Programming Adding another enemy for final release / slight gameplay tweaking

April 18, 2008

6:00pm - 7:00pm HFBTD Programming Final release review and submission