CS4500 Weekly Management Report
March 10 - March 17
Team Here For Beer
Accomplishments
- Discussed Game Design (Tim, Rex, Dax, Chris)
- Finished implementing initial tower code (Rex)
- Finished map drawing, map class. (Tim)
- Got path finding algorithm going [not finished] (Tim)
- Performance Optimizations. (Chris)
- Particle effect factory extensive updates in efficiency, and awesomeness (Dax)
- Finished Stage 1 Release (Everyone) and VVR v1 (Dax)
Goals and Priorities
Short Term
- Continue game engine development
- Implement weapons fire (Dax - due Mar 28)
- Additional optimization (mouse, etc.) (Chris - due Mar 28)
- Finish Map pathing, tower firing (Tim - due Mar 28)
- Finish Tower Placements (Rex - due Mar 28)
Long Term
- Get firing working and additional enemies (Tim)
- Work on Scoring Algorithms (Chris)
- Finish Tower Designs and placement code (Rex)
- Special Effects work - Particle System and explosions (Dax)
Needs
(none)