CS4500 Weekly Management Report

March 10 - March 17

Team Here For Beer



Accomplishments

  1. Discussed Game Design (Tim, Rex, Dax, Chris)
  2. Finished implementing initial tower code (Rex)
  3. Finished map drawing, map class. (Tim)
  4. Got path finding algorithm going [not finished] (Tim)
  5. Performance Optimizations. (Chris)
  6. Particle effect factory extensive updates in efficiency, and awesomeness (Dax)
  7. Finished Stage 1 Release (Everyone) and VVR v1 (Dax)

Goals and Priorities

Short Term

  1. Continue game engine development
    1. Implement weapons fire (Dax - due Mar 28)
    2. Additional optimization (mouse, etc.) (Chris - due Mar 28)
    3. Finish Map pathing, tower firing (Tim - due Mar 28)
    4. Finish Tower Placements (Rex - due Mar 28)

Long Term

  1. Get firing working and additional enemies (Tim)
  2. Work on Scoring Algorithms (Chris)
  3. Finish Tower Designs and placement code (Rex)
  4. Special Effects work - Particle System and explosions (Dax)

Needs

(none)