CS4500 Weekly Management Report
March 24 - March 30
Team Here For Beer
Accomplishments
- More optimization to draw routines (Chris)
- Further GUI development (Rex)
- Work on enemy targeting/shooting (Tim)
- Finished pathing algorithm (Tim)
- Towers are now placing correctly, additional gui enhancements have been made
Goals and Priorities
Short Term
- Continue game engine development
- Implement weapons fire (Dax - due Apr 6)
- Finish up optimization of drawing routines (Chris - due Apr 6)
- Finish tower firing (Tim - due Apr 6)
- Improve gui look (Rex - due Apr 6)
- Buttons for towers should look like towers
- Improve aesthetics
- Finish VVR2 (Chris - due Apr 4)
- Prepare Stage 2 Release (Tim - due Apr 4)
Long Term
- Additional enemies (Tim)
- Work on Scoring Algorithms (Chris)
- Additional Towers/Types, further gui improvements (Rex)
- Special Effects work - Particle System and explosions (Dax)
Needs
(none)