CS4500 Weekly Management Report

March 24 - March 30

Team Here For Beer



Accomplishments

  1. More optimization to draw routines (Chris)
  2. Further GUI development (Rex)
  3. Work on enemy targeting/shooting (Tim)
  4. Finished pathing algorithm (Tim)
  5. Towers are now placing correctly, additional gui enhancements have been made

Goals and Priorities

Short Term

  1. Continue game engine development
    1. Implement weapons fire (Dax - due Apr 6)
    2. Finish up optimization of drawing routines (Chris - due Apr 6)
    3. Finish tower firing (Tim - due Apr 6)
    4. Improve gui look (Rex - due Apr 6)
      1. Buttons for towers should look like towers
      2. Improve aesthetics
  2. Finish VVR2 (Chris - due Apr 4)
  3. Prepare Stage 2 Release (Tim - due Apr 4)

Long Term

  1. Additional enemies (Tim)
  2. Work on Scoring Algorithms (Chris)
  3. Additional Towers/Types, further gui improvements (Rex)
  4. Special Effects work - Particle System and explosions (Dax)

Needs

(none)