CS4500 Weekly Management Report
March 31 - April 6
Team Here For Beer
Accomplishments
- Optimized drawing of triangles/lines, Z-coordinate & Z-buffer, VVR2 (Chris)
- Sound, additional towers created, changed tower firing setup (Rex)
- (Tim)
- Particle effects for destroying towers (Dax)
Goals and Priorities
Short Term
- Continue game engine development
- Finish optimizing lines and cleaning up in memory objects (Chris - due Apr 12)
- Particle fading (Dax - due Apr 12)
- Waves of enemies and high score flash frontend (Tim - due Apr 12)
- Level loader and further sound improvements (Rex - due Apr 12)
Long Term
- Additional enemies (Tim)
- Work on Scoring Algorithms (Rex)
- Additional Towers/Types, further gui improvements (Rex)
- Special Effects work - Particle System and explosions (Dax)
Needs
(none)