CS4500 Weekly Management Report

March 31 - April 6

Team Here For Beer



Accomplishments

  1. Optimized drawing of triangles/lines, Z-coordinate & Z-buffer, VVR2 (Chris)
  2. Sound, additional towers created, changed tower firing setup (Rex)
  3. (Tim)
  4. Particle effects for destroying towers (Dax)

Goals and Priorities

Short Term

  1. Continue game engine development
    1. Finish optimizing lines and cleaning up in memory objects (Chris - due Apr 12)
    2. Particle fading (Dax - due Apr 12)
    3. Waves of enemies and high score flash frontend (Tim - due Apr 12)
    4. Level loader and further sound improvements (Rex - due Apr 12)

Long Term

  1. Additional enemies (Tim)
  2. Work on Scoring Algorithms (Rex)
  3. Additional Towers/Types, further gui improvements (Rex)
  4. Special Effects work - Particle System and explosions (Dax)

Needs

(none)