CS4500 Weekly Management Report
January 14 - January 20
Team Here For Beer
Accomplishments
- We all met to work on the project plan
- We all discussed implementation details and goals
- Rex and Dax worked on some DirectX demos for input (DirectInput) and graphics
Goals and Priorities
Short Term
- Finish project plan. Tim will turn in but everyone will work on it. (Rex, Dax, Tim and Chris - due Jan 31) (Tim turn in Jan 31)
- Start software requirements specification document. Chris will start with a basic outline. (Chris outline - due Jan 26) (Tim, Dax, Rex help finish - due Feb 6)
- Get very basic framework implemented. Rex and Dax have setup a project and began working on this. (Rex, Dax - due Jan 26)
- DirectX practice and framework ideas. Tim and Chris are getting familiar with DirectX (Tim, Chris - due Jan 26)
Long Term
- Create game engine code base (Rex, Dax, Tim and Chris - due Jan 26)
- Complete SRS document (Rex, Dax, Tim and Chris - due Feb 6)
- Flesh out ideas for Game Entities (Rex - due Feb 2)
- Work on Scoring Algorithms (Chris - due Feb 2)
- GUI design (Tim - due Feb 2)
- Special Effects work (Dax - due Feb 2)
Needs
(none)