CS4500 Weekly Management Report

January 28 - February 3

Team Here For Beer



Accomplishments

  1. We all met Saturday
    1. Finished SRS (Chris, Dax, Tim)
    2. Improved Software (Tim, Rex)
  2. Worked on graphics code
    1. Got some basic 3d objects moving around (Tim Rawcliffe)
    2. Improved mouse graphical effects (Tim, Rex)
  3. Improved mouse input (Rex)
  4. Finished SRS document (ALL)
  5. Discussed the SDSv1 (ALL)

Goals and Priorities

Short Term

  1. Complete SRS document (Rex, Dax, Tim, and Chris - due Feb 5)
  2. Complete SDS document (Rex, Dax, Tim, and Chris - due Feb 8)
    1. Section 1-2 (Tim)
    2. Section 3 (Dax)
    3. Section 4-5 (Rex)
    4. Proof Read and cleanup (Chris)
  3. Continue game engine development
    1. High Score Web App w/ C++ Implementation (Chris - due Feb 9)
      • Mostly complete; will be ready by due date.
    2. Particle Effect Class Implementation (Dax - due Feb 16)
      • Begin work on basic particle physics
      • Handle particle groups
    3. Implement Towers into Game Engine (Tim - due Feb 9)
    4. Work on initial game controller structure (Rex - due Feb 16)

Long Term

  1. Flesh out ideas for Game Entities (Rex)
  2. Work on Scoring Algorithms (Chris)
  3. GUI design (Tim)
  4. Special Effects work - Particle System and explosions (Dax)

Needs

(none)