CS4500 Weekly Management Report
January 28 - February 3
Team Here For Beer
Accomplishments
- We all met Saturday
- Finished SRS (Chris, Dax, Tim)
- Improved Software (Tim, Rex)
- Worked on graphics code
- Got some basic 3d objects moving around (Tim Rawcliffe)
- Improved mouse graphical effects (Tim, Rex)
- Improved mouse input (Rex)
- Finished SRS document (ALL)
- Discussed the SDSv1 (ALL)
Goals and Priorities
Short Term
- Complete SRS document (Rex, Dax, Tim, and Chris - due Feb 5)
- Complete SDS document (Rex, Dax, Tim, and Chris - due Feb 8)
- Section 1-2 (Tim)
- Section 3 (Dax)
- Section 4-5 (Rex)
- Proof Read and cleanup (Chris)
- Continue game engine development
- High Score Web App w/ C++ Implementation (Chris - due Feb 9)
- Mostly complete; will be ready by due date.
- Particle Effect Class Implementation (Dax - due Feb 16)
- Begin work on basic particle physics
- Handle particle groups
- Implement Towers into Game Engine (Tim - due Feb 9)
- Work on initial game controller structure (Rex - due Feb 16)
- High Score Web App w/ C++ Implementation (Chris - due Feb 9)
Long Term
- Flesh out ideas for Game Entities (Rex)
- Work on Scoring Algorithms (Chris)
- GUI design (Tim)
- Special Effects work - Particle System and explosions (Dax)
Needs
(none)