CS4500 Weekly Management Report
February 4 - February 10
Team Here For Beer
Accomplishments
- We all met Saturday
- Discussed improvements to game design (All)
- We all worked on code to refactor the display of primitive elements (All)
- Completed high score C++ class and XML web service (Chris)
- Finished the SDSv1 (All)
- Began work on particle effects (Dax)
Goals and Priorities
Short Term
- SDSv2 document (Chris - due Feb 15)
- Continue game engine development
- 3D Mouse Input (Rex - due Feb 16)
- Drawing 3D primitives efficiently (Tim - due Feb 16)
- General class of primitives that entities return to Direct3D
- Separating the GameManager and GameRenderer more
- Particle Effect Class Implementation (Dax - due Feb 16)
- Handle particle groups
Long Term
- Flesh out ideas for Game Entities (Tim)
- Work on Scoring Algorithms (Chris)
- GUI design (Rex)
- Special Effects work - Particle System and explosions (Dax)
Needs
(none)