CS4500 Weekly Management Report

February 4 - February 10

Team Here For Beer



Accomplishments

  1. We all met Saturday
    1. Discussed improvements to game design (All)
    2. We all worked on code to refactor the display of primitive elements (All)
  2. Completed high score C++ class and XML web service (Chris)
  3. Finished the SDSv1 (All)
  4. Began work on particle effects (Dax)

Goals and Priorities

Short Term

  1. SDSv2 document (Chris - due Feb 15)
  2. Continue game engine development
    1. 3D Mouse Input (Rex - due Feb 16)
    2. Drawing 3D primitives efficiently (Tim - due Feb 16)
      • General class of primitives that entities return to Direct3D
      • Separating the GameManager and GameRenderer more
    3. Particle Effect Class Implementation (Dax - due Feb 16)
      • Handle particle groups

Long Term

  1. Flesh out ideas for Game Entities (Tim)
  2. Work on Scoring Algorithms (Chris)
  3. GUI design (Rex)
  4. Special Effects work - Particle System and explosions (Dax)

Needs

(none)