CS4500 Weekly Management Report
February 11 - February 17
Team Here For Beer
Accomplishments
- We all met Saturday
- Talked about SDSv2 and the object design (All)
- Made decisions about game renderer setup (All)
- Menu UI started (Rex)
- Finished SDSv2 (Chris)
- Worked on primitive object design (Chris)
- Began implementation of Triangle and Cube primitive (Tim)
- Designed particle effect framework (Dax)
Goals and Priorities
Short Term
- VVP document (Tim - due Feb 22)
- Continue game engine development
- Continue work on particle effects (Dax - due Feb 23)
- Finish base primitive implementations (Chris - due Feb 23)
- Work on moving game GUI to a game entity object (Rex - due Feb 23)
Long Term
- Flesh out ideas for Game Entities (Tim)
- Work on Scoring Algorithms (Chris)
- GUI design (Rex)
- Special Effects work - Particle System and explosions (Dax)
Needs
(none)