CS4500 Weekly Management Report

February 11 - February 17

Team Here For Beer



Accomplishments

  1. We all met Saturday
    1. Talked about SDSv2 and the object design (All)
    2. Made decisions about game renderer setup (All)
  2. Menu UI started (Rex)
  3. Finished SDSv2 (Chris)
  4. Worked on primitive object design (Chris)
  5. Began implementation of Triangle and Cube primitive (Tim)
  6. Designed particle effect framework (Dax)

Goals and Priorities

Short Term

  1. VVP document (Tim - due Feb 22)
  2. Continue game engine development
    1. Continue work on particle effects (Dax - due Feb 23)
    2. Finish base primitive implementations (Chris - due Feb 23)
    3. Work on moving game GUI to a game entity object (Rex - due Feb 23)

Long Term

  1. Flesh out ideas for Game Entities (Tim)
  2. Work on Scoring Algorithms (Chris)
  3. GUI design (Rex)
  4. Special Effects work - Particle System and explosions (Dax)

Needs

(none)