CS4500 Weekly Management Report

February 25 - March 2

Team Here For Beer



Accomplishments

  1. Discussed More Game Design (Tim, Rex, Dax, Chris)
  2. Button Clicking (Rex)
  3. Entity and Timer work (Tim)
  4. Performance Optimizations and Primitive Work (Chris)
  5. More particle work (Dax)

Goals and Priorities

Short Term

  1. Continue game engine development
    1. More particle effects and fix triangle rendering (Dax - due Mar 8)
    2. Continue Optimizing and clean up code (Chris - due Mar 8)
    3. Map class, map drawing, path movement (Tim - due Mar 8)
    4. Work on moving game GUI into its own class and changing it to a game entity object (Rex - due Mar 8)

Long Term

  1. Flesh out ideas for Game Entities (Tim)
  2. Work on Scoring Algorithms (Chris)
  3. GUI design (Rex)
    • Mostly completed
  4. Special Effects work - Particle System and explosions (Dax)

Needs

(none)