CS4500 Weekly Management Report
February 25 - March 2
Team Here For Beer
Accomplishments
- Discussed More Game Design (Tim, Rex, Dax, Chris)
- Button Clicking (Rex)
- Entity and Timer work (Tim)
- Performance Optimizations and Primitive Work (Chris)
- More particle work (Dax)
Goals and Priorities
Short Term
- Continue game engine development
- More particle effects and fix triangle rendering (Dax - due Mar 8)
- Continue Optimizing and clean up code (Chris - due Mar 8)
- Map class, map drawing, path movement (Tim - due Mar 8)
- Work on moving game GUI into its own class and changing it to a game entity object (Rex - due Mar 8)
Long Term
- Flesh out ideas for Game Entities (Tim)
- Work on Scoring Algorithms (Chris)
- GUI design (Rex)
- Mostly completed
- Special Effects work - Particle System and explosions (Dax)
Needs
(none)