CS4500 Weekly Management Report
March 3 - March 9
Team Here For Beer
Accomplishments
- Discussed More Game Design (Tim, Rex, Dax, Chris)
- Implemented initial tower code (Rex)
- Cleaned up GameRenderer?, moved gui code into entity class (Rex, Chris)
- Performance Optimizations. Got Triangle, Square primitive working (big speed improvement)(Chris)
- Particle effect factory extensive updates in efficiency, and awesomeness (Dax)
- Map class, map drawing (Tim)
Goals and Priorities
Short Term
- Continue game engine development
- Particle effect alpha, initial effect size implementation (Dax - due Mar 16)
- Additional optimization (mouse, (Chris - due Mar 16)
- Map pathing, tower firing (Tim - due Mar 16)
- Place towers, tower firing, improve tower and game info representation, create additional buttons(Rex - due Mar 16)
Long Term
- Get pathing, firing, and basic game working (Tim)
- Work on Scoring Algorithms (Chris)
- GUI design wrapup, tower implementation (Rex)
- Special Effects work - Particle System and explosions (Dax)
Needs
(none)